glEnable (GL_DEPTH_TEST); glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); glColor3f (1.0, 1.0, 1.0); \* Invoke the object-description routine. */ glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); glEnable (GL_POLYGON_OFFSET_FILL); glPolygonOffset (1.0, 1.0); glColor3f (0.0, 0.0, 0.0); \* Invoke the object-description routine again. */ glDisable (GL_POLYGON_OFFSET_FILL);