class wcPt2D { public: GLfloat x, y; }; void scalePolygon (wcPt2D * verts, GLint nVerts, wcPt2D fixedPt, GLfloat sx, GLfloat sy) { wcPt2D vertsNew; GLint k; for (k = 0; k < n; k++) { vertsNew [k].x = verts [k].x * sx + fixedPt.x * (1 - sx); vertsNew [k].y = verts [k].y * sy + fixedPt.y * (1 - sy); } glBegin {GL_POLYGON}; for (k = 0; k < n; k++) glVertex2v (vertsNew [k].x, vertsNew [k].y); glEnd ( ); }