/* object.c */ /* E. Angel, Interactive Computer Graphics */ /* A Top-Down Approach with OpenGL, Third Edition */ /* Addison-Wesley Longman, 2003 */ /* displays various glu objects */ #include #include GLUquadricObj *obj; static GLfloat theta[] = {0.0,0.0,0.0}; static GLint axis = 2; void display() { /* display callback, clear frame buffer and z buffer, rotate object and draw, swap buffers */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glRotatef(theta[0], 1.0, 0.0, 0.0); glRotatef(theta[1], 0.0, 1.0, 0.0); glRotatef(theta[2], 0.0, 0.0, 1.0); /* glutWireIcosahedron();*/ /* glutWireDodecahedron();*/ /*gluSphere(obj, 1.0, 12, 12);*/ /* gluCylinder(obj, 1.0, 0.5, 1.0, 12, 12); */ /* gluDisk(obj, 0.5, 1.0, 10, 10);*/ /* gluPartialDisk( obj, 0.5, 1.0, 10, 10, 0.0, 45.0);*/ glutWireTeapot(1.0); /* glutWireTorus(0.5, 1.0, 10, 10);*/ /* glutWireCone(1.0, 1.0, 10, 10);*/ glutSwapBuffers(); } void spinObject() { /* Idle callback, spin cube 2 degrees about selected axis */ theta[axis] += 2.0; if( theta[axis] > 360.0 ) theta[axis] -= 360.0; glutPostRedisplay(); } void mouse(int btn, int state, int x, int y) { /* mouse callback, selects an axis about which to rotate */ if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0; if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1; if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2; } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glOrtho(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW); } void key(unsigned char key, int x, int y) { if(key=='1') glutIdleFunc(NULL); if(key=='2') glutIdleFunc(spinObject); } void main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("object"); /* need both double buffering and z buffer */ glutReshapeFunc(myReshape); glutDisplayFunc(display); glutIdleFunc(NULL); glutMouseFunc(mouse); glutKeyboardFunc(key); glClearColor(1.0, 1.0, 1.0, 1.0); glColor3f(0.0, 0.0, 0.0); obj = gluNewQuadric(); gluQuadricDrawStyle(obj, GLU_LINE); glutMainLoop(); }