//Sphere.cc #include "Sphere.h" Sphere::Sphere(float R) { Radius=R; } void Sphere::SetValue(Enum Pname, float v) { if(Pname==RADIUS) Radius=v; } void Sphere::Render() { glPushAttrib(GL_ALL_ATTRIB_BITS); if(ColorNode) ColorNode->Render(); if(MatNode) MatNode->Render(); if(TransNode) TransNode->Render(); if(StyleNode) StyleNode->Render(); glutSolidSphere(Radius, 40, 40); glPopAttrib(); }