//Polygon.cc #include "Polygon.h" void Polygon::SetVerticesv(float v[][3], int S) { int i, j; Size=S; for(i=0; iRender(); if(MatNode) MatNode->Render(); if(TransNode) TransNode->Render(); if(StyleNode) StyleNode->Render(); glBegin(GL_POLYGON); for(i=0; i