//Light.h #ifndef LIGHT_H #define LIGHT_H #include "Node.h" class Light: public Node { public: Light(); void Render(); void SetValue(Enum PName, Enum color); void SetValue(Enum PName, float v1, float v2, float v3, float v4 ); void SetValue(Enum PName, float v1, float v2, float v3); void SetValue(Enum PName, float f); void SetValuev(Enum PName, float *); void TurnOn(); void TurnOff(); private: static int LightNum; GLenum LightName; bool Changed[7]; bool On; float Diffuse[4]; float Specular[4]; float Ambient[4]; float Position[4]; float SpotDirection[3]; float DropOffRate; float CutOffAngle; friend class TurnOff; }; #endif