//GLViewer.h #ifndef GLVIEWER_H #define GLVIEWER_H #include "Node.h" class GLViewer { public: GLViewer(); ~GLViewer(); void CreateWin(char *Name, int Width, int Height); //set buffer, backcolor void SetValue(Enum PName, Enum Type); void Init(int argc, char **argv); void Show(Node *N); private: void GLInit(); int ViewerIndex; char *WinName; float BackColor[3]; static Node *Root[3]; static int ViewerNum; static int BufType[3]; static int WinWidth[3]; static int WinHeight[3]; static void Reshape0(int w, int h); static void Display0(); static void Reshape1(int w, int h); static void Display1(); static void Reshape2(int w, int h); static void Display2(); }; #endif