//Cylinder.cc #include "Cylinder.h" void Cylinder::SetValue(Enum Pname, float v) { switch(Pname) { case HEIGHT: Height=v; break; case RADIUS: Radius=v; break; default: break; } } void Cylinder::Render() { glPushAttrib(GL_ALL_ATTRIB_BITS); if(ColorNode) ColorNode->Render(); if(MatNode) MatNode->Render(); if(TransNode) TransNode->Render(); if(StyleNode) StyleNode->Render(); GLUquadricObj *CylinderObj; CylinderObj=gluNewQuadric(); gluCylinder(CylinderObj, Radius, Radius, Height, 30, 30); glPopAttrib(); }