//Camera.h #ifndef CAMERA_H #define CAMERA_H #include "Node.h" class Camera: public Node { public: Camera(Enum CType); void Render(); void SetValuev(Enum PName, float *v); void SetValue(Enum PName, float v1, float v2, float v3); void SetValue(Enum PName, float v); private: Enum Type; bool Changed[2]; float Position[3]; float AimAt[3]; float UpDirection[3]; float Near; float Far; float Height; float Aspect; float YAngle; }; #endif